Cyber Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

    R Rarity
    Cyber Repair Plant
    R Rarity
    Cyber Repair Plant
    R Rarity
    Cyber Repair Plant
    Spell Normal
    Cyber Repair Plant

      If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

      SR Rarity
      Cyberdark Realm
      SR Rarity
      Cyberdark Realm
      SR Rarity
      Cyberdark Realm
      Spell Continuous
      Cyberdark Realm

        When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            SR Rarity
            Machine Duplication
            SR Rarity
            Machine Duplication
            SR Rarity
            Machine Duplication
            Spell Normal
            Machine Duplication

              Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

              R Rarity
              Power Bond
              R Rarity
              Power Bond
              R Rarity
              Power Bond
              Spell Normal
              Power Bond

                Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Extra Deck

                  SR Rarity
                  Chimeratech Rampage Dragon
                  SR Rarity
                  Chimeratech Rampage Dragon
                  SR Rarity
                  Chimeratech Rampage Dragon
                  DARK 5
                  Chimeratech Rampage Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

                  UR Rarity
                  Cyber Dragon Sieger
                  UR Rarity
                  Cyber Dragon Sieger
                  UR Rarity
                  Cyber Dragon Sieger
                  LIGHT
                  Cyber Dragon Sieger
                  • ATK:

                  • 2100

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

                  R Rarity
                  Cyber Dragon Nova
                  R Rarity
                  Cyber Dragon Nova
                  R Rarity
                  Cyber Dragon Nova
                  LIGHT
                  Cyber Dragon Nova
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                  Need 17 UR

                  UR Rarity
                  Mulcharmy Fuwalos3 card
                  UR Rarity
                  Mulcharmy Purulia2 card
                  UR Rarity
                  Forbidden Droplet2 card
                  UR Rarity
                  Harpie's Feather Duster1 card
                  UR Rarity
                  Heavy Storm1 card
                  UR Rarity
                  Raigeki1 card
                  UR Rarity
                  Triple Tactics Talent1 card
                  UR Rarity
                  Triple Tactics Thrust3 card
                  UR Rarity
                  Infinite Impermanence3 card

                  Main: 40 Extra: 15

                  R Rarity
                  3 cardCyber Dragon
                  R Rarity
                  3 cardCyber Dragon
                  Cyber Dragon
                  LIGHT 5
                  Cyber Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If only your opponent controls a monster, you can Special Summon this card (from your hand).


                  SR Rarity
                  3 cardCyber Dragon Core
                  SR Rarity
                  3 cardCyber Dragon Core
                  Cyber Dragon Core
                  LIGHT 2
                  Cyber Dragon Core
                  • ATK:

                  • 400

                  • DEF:

                  • 1500


                  When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                  N Rarity
                  3 cardCyber Dragon Herz
                  N Rarity
                  3 cardCyber Dragon Herz
                  Cyber Dragon Herz
                  LIGHT 1
                  Cyber Dragon Herz
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                  R Rarity
                  1 cardCyber Dragon Nachster
                  R Rarity
                  1 cardCyber Dragon Nachster
                  Cyber Dragon Nachster
                  LIGHT 1
                  Cyber Dragon Nachster
                  • ATK:

                  • 200

                  • DEF:

                  • 200


                  This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                  SR Rarity
                  1 cardCyberdark Chimera
                  SR Rarity
                  1 cardCyberdark Chimera
                  Cyberdark Chimera
                  DARK 4
                  Cyberdark Chimera
                  • ATK:

                  • 800

                  • DEF:

                  • 2100


                  You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                  SR Rarity
                  2 cardGalaxy Soldier
                  SR Rarity
                  2 cardGalaxy Soldier
                  Galaxy Soldier
                  LIGHT 5
                  Galaxy Soldier
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


                  UR Rarity
                  3 cardMulcharmy Fuwalos
                  UR Rarity
                  3 cardMulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  UR Rarity
                  2 cardMulcharmy Purulia
                  UR Rarity
                  2 cardMulcharmy Purulia
                  Mulcharmy Purulia
                  WATER 4
                  Mulcharmy Purulia
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  SR Rarity
                  3 cardCyber Emergency
                  SR Rarity
                  3 cardCyber Emergency
                  Cyber Emergency
                  Spell Normal
                  Cyber Emergency

                    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                    SR Rarity
                    1 cardCyberdark Realm
                    SR Rarity
                    1 cardCyberdark Realm
                    Cyberdark Realm
                    Spell Continuous
                    Cyberdark Realm

                      When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                      SR Rarity
                      1 cardDark Hole
                      SR Rarity
                      1 cardDark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        UR Rarity
                        2 cardForbidden Droplet
                        UR Rarity
                        2 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardHeavy Storm
                            UR Rarity
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              SR Rarity
                              2 cardMachine Duplication
                              SR Rarity
                              2 cardMachine Duplication
                              Machine Duplication
                              Spell Normal
                              Machine Duplication

                                Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                SR Rarity
                                1 cardPot of Desires
                                SR Rarity
                                1 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  R Rarity
                                  2 cardPower Bond
                                  R Rarity
                                  2 cardPower Bond
                                  Power Bond
                                  Spell Normal
                                  Power Bond

                                    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                    UR Rarity
                                    1 cardRaigeki
                                    UR Rarity
                                    1 cardRaigeki
                                    Raigeki
                                    Spell Normal
                                    Raigeki

                                      Destroy all monsters your opponent controls.




                                      Tag(s):

                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        3 cardTriple Tactics Thrust
                                        UR Rarity
                                        3 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            SR Rarity
                                            3 cardChimeratech Rampage Dragon
                                            SR Rarity
                                            3 cardChimeratech Rampage Dragon
                                            Chimeratech Rampage Dragon
                                            DARK 5
                                            Chimeratech Rampage Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1600


                                            2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                            R Rarity
                                            3 cardPair Cycroid
                                            R Rarity
                                            3 cardPair Cycroid
                                            Pair Cycroid
                                            EARTH 5
                                            Pair Cycroid
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1200


                                            2 Machine-Type monsters with the same name This card can attack your opponent directly.


                                            R Rarity
                                            3 cardCyber Dragon Nova
                                            R Rarity
                                            3 cardCyber Dragon Nova
                                            Cyber Dragon Nova
                                            LIGHT
                                            Cyber Dragon Nova
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1600


                                            2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                            N Rarity
                                            3 cardNumber 61: Volcasaurus
                                            N Rarity
                                            3 cardNumber 61: Volcasaurus
                                            Number 61: Volcasaurus
                                            FIRE
                                            Number 61: Volcasaurus
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1000


                                            2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                            R Rarity
                                            3 cardShark Fortress
                                            R Rarity
                                            3 cardShark Fortress
                                            Shark Fortress
                                            DARK
                                            Shark Fortress
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.



                                            CYBER DRAGON Decks in MASTER DUEL








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